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Download USB Loader GX
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Deak Phreak Offline
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Posts: 550
Joined: Nov 2009
Post: #1
Download USB Loader GX
You can download the latest version in this thread.

Forwarder
.zip  USB Loader GX-UNEO_Forwarder_3_0_AHBPROT.zip (Size: 3 MB / Downloads: 7409) USB Loader GX Version 3.0 Forwarder - Requires IOS58


Channel
.zip  USB Loader GX v2.2 Channel.zip (Size: 9.52 MB / Downloads: 6810)
USB Loader GX Version 2.0 Channel - Requires IOS58


Builds

Download R1166

Download R1156REUPLOAD

Download R1156

Download R1155

Download R1154

Download R1148

Download USB_Loader_GX_v2.3

Props to Shano56 for updating these! Be sure to delete your GXGlobal.cfg file before trying a new beta-build.


You can take a screenshot in the loader by using the nunchuck and holding Z and pressing C
11-21-2009 03:09 AM
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Shano56 Offline
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Posts: 46
Joined: Dec 2010
Post: #2
RE: Download USB Loader GX
Added R1097:
Quote:R1092: Updated & cleaned language files

R1093: *Added support for starting .wbfs game files from fat32/ntfs partitions on a
sector size > 512 (tested with 4096)
*modified libcustomfat and ntfs fragment fetch function to support >512 bytes
per sector
*Added new ehcmodule (thanks rodries)
*Added real support of using both ports simultaniously without shutting down the
other (thanks rodries for the ehcmodule works on this). There is no longer the
limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS)
*Moved a few settings to Feature Settings and added a new Hard Drive Settings
*Changed Wiinnertag path to only point to the path and not to the file. You must
correct the path manually in custom path settings or reset you configs for this
change or Winnertag won't work!!
*Removed a few compile warnings for devkitPPC R23

R1094: *several code optimizations
*added saving of game browser position (on all modes)
*several cleanups and small fixes
*added a "Block Category Menu" setting
*fixed bug with parental block and game settings (thanks NJ7 for finding it)
*fixed "All" not being translated in category menu

R1095: *fix for loading games of NTFS partitions with sector size > 512 (thx oggzee for
pointing it out)

R1096: *threw out mxml because it is pissed on every little crap that is wrong in the
xml and stops parsing the whole xml. Changed everything to use official TinyXML
now (nice C++ classes). A lot of problems with categories and probably
Wiinnertag now should be solved.
*fixed Theme Downloader to actually list the themes (wonder why no one reported
that its broken)
*fixed freeze on 0 games and gameGrid
*added a "Sneek Video Patch" mode. According to WiiPower it can come in handy
for some games. (Thanks to WiiPower)
*made showing categories on game details screen limited by the space available
*removed alt dol prompt on "default" setting for d2x users
*Added a Block SD Reload option

R1097: *Fixed use of mem2 memory. When MEM1 run out it freezes in libogc :\. Preventing
it from running out completely now. (Thanks to NJ7 for all the tests he ran)
*Improved memory usage on category xml creation. Thanks to NJ7 for all the tests
he ran here too)
*Changed TinXML to not throw an exception on every allocation fail but to return
a 0 pointer
*Fixed crash with categories and disabled "Titles from WiiTDB"
*Compilation fix (forgot to remove some xml.h)
*little fix in themes xml downloader (thx dj_skual)

[Image: 12988908.png]
06-27-2011 06:31 PM
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Shano56 Offline
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Posts: 46
Joined: Dec 2010
Post: #3
RE: Download USB Loader GX
Added R1120:
Quote:R1102: *Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly
titles path (including gamesaves and does not include Miis)) or full nand
emulation. The Nand path can be chosen (should not be the same drive as game
drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS
in that path.
IF YOU USE RETURN TO OPTION THEN THE UNEO TITLE MUST BE ON EMU NAND AS WELL FOR
PARTIAL AND FULL EMULATION.

*Added back our old font as fallback font in case the wii system font can't be
loaded. Also the use of the Wii System Font can be disabled in the settings
(don't forget to set font scale back to 1.0 for old font)

R1103: USB Loader GX
*Properly sync video after flush to avoid possible green flash
*Moved argument command line also to mem2 to avoid overwrite of it

Forwarder V4:
*Changed to new app_booter method (see WiiXplorer SVN)
*Properly sync video after flush to avoid possible green flash
*Centered background image and corrected aspect ratio

R1104: Forgot to remove two unneeded files


R1105: *Fixed compile error
*Converted every 4 spaces to a tab to make the source consistent on those

R1106: *Fixed crash when changing NAND emu path to USB
*Creating the missing NAND folders when needed (Allows the "Partial" Nand
Emulation to work with no NAND at all on the drive)

R1107: *Removed check for d2x cIOS right before activation of NAND Emu because it is
invalid at that place in code (fix for nand emu)

R1108: *Fixed Nand Emu on d2x v7 alpha versions for USB (thanks davebaol)
*Added check for d2x IOS for Nand Emu again (now it's valid)
*Added different hooktype and wiird debugger (see "Loader Settings&quotWink (thanks
GeckoOS for the sources)

R1109: Updated language files


R1110: *Added per game NandEmu, Hooktype, WiirdDebugger setting
*Disabled try to mount of drive when no disc is inserted
*Bug in NandEmu fat FD close was fixed with latest d2x, workaround removed
*Added create of nand emu path for rabbits go home to /title/00010004/ (Partial
Nand Emu) (thx nic for the info)
*Fixed loading default values for new added game settings

R1111: * Added a GUI option for Play count display.
* Fixed hooktype reading for game's settings.

R1112: *Added "Remember Unlock" option. If set to OFF the loader is locked on startup
if a parental password was setup. ( Issue 1954 )
*Added hide of password when entering unlock password. ( Issue 1847 )
*Added Priiloader override on returning to Wii System Menu
*Fixed issue with filebrowser not jumping back to first directory entry on
directory change.

R1113: *Removed commited files by mistake

R1114: damn svn client...

R1115: *Reworked option browser
*Fix crash in cheat menu when the browser has an empty entry
*Improved detection of not existing cheat txt files (404 Page Not Found)
*Added a per game save game extraction to emu nand (right now only from
/title/00010000/, others will come when users report which are needed for which
games Tongue)
*Added feature to extract all save games to emu nand
*Added proper message to install progress bar to show when install is really
finished and a game list reload starts (wait time is taking too long sometimes)
*Fixed a little bug in the progress bar
*Several code optimizations
*Changed default make file build to IOS249 build since most people use d2x now

R1116: [No log message]

R1117: * Added prompt before extracting all saves to EmuNand.
* Extract saves to EmuNand for all unfiltered game list.
* Added extraction path 00010004/ for games with installable channels (Mario
Kart, Wii Fit, etc.)
* Fixed scrolling bar display in menu lists.
* Language files updated

R1118: * Fixed extracted save's path on EmuNand.

R1119: [No log message]

R1120: *Added nand extract feature. You can extract everything or enter a path to a
directory or file which to extract.
*Added cancel button to progress for extracting all saves or nand paths

[Image: 12988908.png]
10-12-2011 06:08 PM
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Shano56 Offline
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Posts: 46
Joined: Dec 2010
Post: #4
RE: Download USB Loader GX
Added USB_Loader_GX_v2.3:
Quote:More versions? See: http://code.google.com/p/usbloader-gui/d...nloadCount

USB Loader GX v2.3:
Released on 2011 10 23

New:
- Added the possibility to use the internal Wii System Menu font (thanks to giantpune and r-win).
- Added proper message to install progress bar to show when install is really finished.
- Added a GUI option for Play count display.
- Added "Remember Unlock" option in parental control menu to set whether the lock should always be enabled on launch if a password is set.
- Added Priiloader override on returning to Wii System Menu.
- Added different hooktype and wiird debugger (Thanks to GeckoOS for the sources).
- Added NAND emulation to redirect Wii NAND access to SD or USB. Default NandEmu path set to sd:/nand/ (Requires d2x cIOS v7 alpha or later).
* Partial emulation: Load and save the game saves to the NandEmu path instead of the Wii internal memory.
The Mii, Wiimote configuration and Wii settings are loaded from the real Wii.
* Full emulation: Load everything from the NandEmu path instead of the Wii internal memory.
Attention: if you play on someone else's Wii, you'll need to use your own Wiimote and network might not work.
- Added a NAND extract feature. You can extract everything or enter a path to a directory or file which to extract.
- Added a save game extraction menu to extract all save games at once from real NAND to NandEmu path.
- Added a per game save game extraction to NandEmu path.
- Added a per game NandEmu, Hooktype, WiirdDebugger setting.
- Added possibility for network re-init (Wifi-Button in Homebrew Launcher).

Changes:
- Using new app_booter for homebrew booting (see WiiXplorer changelog).
- Reload back to entry IOS when starting homebrew instead of starting it in cIOS.
- Removed limit of .csv and .txt game list creation.
- Entered characters for the password field are now hidden.
- Improved detection of not existing cheat txt files.
- Forwarder: Centered the background image and corrected the aspect ratio.

Fixes:
- Fixed META.XML format.
- Disabled try to mount of drive when no disc is inserted.
- Fixed issue with file browser not jumping back to first directory entry on directory change.

[Image: 12988908.png]
01-14-2012 06:16 AM
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Shano56 Offline
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Posts: 46
Joined: Dec 2010
Post: #5
RE: Download USB Loader GX
Added R1148:
Quote:Changes from R1120 - R1148
R1120: *Added nand extract feature. You can extract everything or enter a path to a
directory or file which to extract.
*Added cancel button to progress for extracting all saves or nand paths

R1121: Release Candidate 1:
*Changed everything from WiiTDB to GameTDB (using new host and name)
*Added quick switch between system font and old font (fixed memory leak in font
change)

R1122: * Fixed url for wiitdb.zip
* Added possibility for network re-init (Wifi-Button in Homebrew Launcher).
Kills and re-inits network completely. Good for initialization failures.
* Release preparations

R1123: Tag of version 2.3

R1124: *Reverted fixed values of release version and redirected language files download
to trunk again
*Added delete of full cover on art work uninstall and game uninstall
*Added delete of CSettings object on compiling for another IOS than 249

R1125: *Update and fixed a few thins in libext2fs-wii. For changelog see
http://code.google.com/p/libext2fs-wii/source/list

R1126: *Updated language files for v2.3 and current trunk revision

R1127: Searchengine changed: now find games, that hath the search string in it.
e.G. "SPOR" find "ea SPORts", "mario SPORts mix", "SPORe heros" and so on.

R1128: * added nand channel emulation (big thanks to TriiForce guys and Miigotu for
laying out the foundation)
* added direct list of emu nand channels without activating emu nand (for speed
up)
* removed autoclose of search bar and changed the search engine to have both
methods
* added setting for switching "Beginning" and "Content" search methods and a
quick switch button on search window
* added autocomplete if only one search character is available and more than one
match
* added seperate path and setting for emu nand channels/saves
* added caching of emu nand channel titles
* fixed a few alignment issues when activating emu nand (thanks daveboal)
* some minor clean ups

TODO/Next Rev:
* add channels banner sounds
* remove unneeded game settings options on channels

R1129: *Added banner sounds for channels (emu and real nand)
*few cleanups

R1130: *Fixed ocarina not loading the gct file.
*Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U)
*updated French, Japanese and Italian language.

R1131: * change makefile to allow using the portlibs folder for the ported libs

R1132: * minor optimization - make LIMIT not evaluate stuff like
"atoi(balbla+strlen(stuff))" 3 times

R1133: *Add boot without HDD connected (channel mode is fallback). Timeout of 20 secs
still comes up on start but you have now the chance to cancel it by pressing B
(with a message ;-))
*Optimized TMD loading. Removed unnecessary accesses to it.
*Fixed ocarina path loading for channels
*Optimized device shutdown before game/channel start
*A few code optimizations

R1134: - add check for the covers of the currently inserted disc to the cover
downloader (is checked with the other games in the list)
- fix booting wii discs when starting without a HDD (channel mode)
- add parental control option to block priiloader override on return to system
menu
- add prompt asking for downloading new language files when trying to update and
no language files exist yet
- reduced amount of checks for inserted disc (now every 100ms)
- fixed booting gamecube games (datatype bug for mount method)
- fix winnertag for gamecube games
- add per game nand emu path setting

R1135: *fix reloading into another IOS before launch of game
*add loading of wii games / nand channels / emu nand channels in all
combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting
a channel
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58
for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be
used individually but only one at a time. This is done because of some bugs in
the new ehci module which make some games unbootable. The ehcimodule is now
reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the
whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always
need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1
wtf?)

R1136: *added new feature to force aspec ratio on games/channels (global and per game
setting) (thx giantpune for help with disassemble)
*added refresh of partition size when activating wii games mode from none wii
games mode
*fixed playback of some BNS banner sounds
*moved every allocation used during or after apploader to mem2 (fixes some
memory overwrites problems by the apploader)
*improved detection of game partition when starting the loader without configs
(fresh start)
*fixed remove of unused cached titles on wiitdb load

R1137: *added import of channel type on category import from GameTDB (VC-N64,
WiiWare.....)
*added translations parse for rating descriptors (not used yet) and for genres.
requires one time update of wiitdb.xml for cache rebuild.
*fixed a few mem leaks in GameTDB parser

R1138: *removed necessary syncing of partition header on installation of games (fix for
the long wait on 100% game install)
*added init of the game partition uppon starting a game install without
previously having the "wii game mode"
*added cheat update button to redownload the cheat text file
*the partition size text is now only shown if the partition was initialized
*fix in return to patch (bug added with r1135). the old method of patching was
always used even on d2x.
*a few code cleanups

R1139: *removed buggy focus system completely (it was never working correct)
*added support to control screen pointer with gc pad or classic controller. you
are always able to control as long as the corresponding wii control does not
point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic
controller 1 can control pointer 1). a speed factor is added to the gui option.
need feedback about a proper default value, currently 15% (only tested gc pad on
dolphin-emu)
*fix reinit of cheatcount on download of new file
*moved installation window to be on top of main window
*added game installation cancel
*added nand extract cancel
*added back extract of save feature for a real nand channels
*added auto position of progress window messages in vertical direction depending
of how many are used at the same time

R1140: [No log message]

R1141: *added nunchuck to control of virtual screen pointer and removed it from control
of list up/down scrolling and carousel
*fixed crash with 3D cover grabbing (old pointer method was still used)
*some clean up

R1142: *fix false loading of custom dip module on d2x cIOS / ISFS_Init and ISFS_DeInit
was missing
*changed install game function to call to be equal on + button and from the new
disc prompt
*fix for ocarina codes when using more than 255 codes (brawl+) (untested)
*fix crash in HDD settings when no HDD is initialized
*add complete remount on USB on WBFS_Reinit in case the drive was not in the wii
usb port on loader startup but inserted afterwards

R1143: *Added direct install/uninstall of wad titles to the emulation nand path in the
feature setting
*removed source for wad installation to real nand completely
*apply of title rename to cached titles
*add listing of 00010004 titles on real nand
*add rename of internal used id of all HBC versions to JODI for GameTDB to find
it
*converted all ogg sounds from 44.1 khz to 48 khz
*some source cleanup/movement

R1144: *bugfix on variable update when installing wad (small cleanup right before
commit without test :\)

R1145: *Language update. (Dutch, French, German, Italian and Japanese)

R1146: *Fixed Save game extraction for channels. It will extract to EmuNand Channel
path.
*Fixed Ocarina code downloading for Channels.
*Moved portlib reference in makefile to fix possible compiling errors.
(Thanks to Dimok for all those changes)
*Update French and Italian language.

R1147: *fixed reading game titles from disc header on fat32/ntfs/ext ( Issue 2034 )
*moved low mem and video setup for channels after loading the dol
(fixes/corrects video mode, little video flash on startup of channel and might
fix some other stuff. hopefully doesn't brake some channels)
*removed duplicate memory flush/patches
*code optimizations

R1148: *added ability to boot main.dol directly for channels (real and emu). The
launcher method can be setup in the loader setting.
*added channel hooking (real and emu).
*proper catch of none existing cheats on server if file is not found
*added back channel nand emulation mode and per game nand emu settings for
channels (emulation mode can't be set to OFF for emu channels)
*improved handle of cached titles. (on first boot of this revision the cache
title file will be renewed)
*settings title, keyboard text and key color can be changed by themes now
*added optional background image for list/carousel/grid layouts. The files do
not actually exist in the loader. They are loaded if they exists otherwise the
default background image is used.See here for filenames:
http://code.google.com/p/usbloader-gui/s...r=1148#776

*add flush of homebrew memory before launching app_booter
*change: if titles from wiitdb is not enabled the title will be read from game
disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can
still be used and is recommended in that case.
*added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT.
(thanks davebaol)
*fixed loading ocarina files from SD when doing nand emulation from SD
*fix port libs includes reference in Makefile

[Image: 12988908.png]
01-14-2012 06:19 AM
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Shano56 Offline
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Posts: 46
Joined: Dec 2010
Post: #6
RE: Download USB Loader GX
Added R1154:
Quote:r1149: *fixed possible crash in grid layout
*change default virtual pointer speed to 0.18
*added instruction invalidation of dol areas before starting them
*corrected PAL60 system default video mode set
*fixed loading titles when titles from wiitdb is OFF
*removed buggy lz77 implementation and use the one known working
*fix small scrollbar bug when having only 1 item
*fix launch of dollz compressed dol files (thx FIX94)

r1150: *added option to adjust screen for overscan TVs
*optimized use of memory (sizes over 30kb go to mem2 now first till it runs out)
*avoid use of mem2 area used on IOS_Reload (first 2 mb)
*fixed bug in aiff sound playback. breaked some banner sounds
*fixed boot of We Dare again (stupid channels added in the pattern again Tongue)
*unmount the usb partition used for nand emu and remount it after activating
nand emu (fat32 cache flush)

r1151: * fix portlibs in the makefile, yet again

r1152: *Add DML support (thx goes to G0dLiKe, crediar, all DML devs and FIX94)
*restructured game settings for different types of games (Wii/GC/Channels)
*added uninstall option for emu nand channels and game cube games (iso only)
*add display of game size from wii disc games on game prompt
*add game size display for game cube games (iso only)
*force interlace mode on GC games except when explicitly used FORCE 480p
PAL/NTSC
*removed mountMethod global variable which was annoying me very much
*some source cleanup

r1153: branches:
*updated libntfs-wii to version 2012.1.15
*updated libext2fs to e2fsprogs 1.42
*updated libfat to R4883

r1154: *updated file system libraries (see R1153)
*fixed mount of game discs with virtual pointer

[Image: 12988908.png]
02-19-2012 09:19 AM
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Shano56 Offline
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Posts: 46
Joined: Dec 2010
Post: #7
RE: Download USB Loader GX
Added R1155:
Quote:r1155: *change font character texture to I4 which uses half as much memory (less cache
memory)
*fix crash on missing <app> tag on meta.xml files
*removed pngu which is not needed, changed screenshot function to use libgd
instead
*fix gui freeze after uninstall
*fix resorting of game list after uninstall
*fix bug in aif decoding (fixes some banner sounds)
*fix bug in wav decoding (fixes some banner sounds)
*added new option to force titles from disc header
*changed if "Titles from WiiTDB" is not enabled they will be loaded from
directory names if possible (on force from disc that is not tried).
*some language files update

[Image: 12988908.png]
03-03-2012 05:38 AM
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Shano56 Offline
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Posts: 46
Joined: Dec 2010
Post: #8
RE: Download USB Loader GX
Added R1156:
Quote:r1156: add banner/icon animation support for wii games / channels / gamecube
- add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner)
- add gamecube banner of system menu (not used right now since it sucks)
- add banner grid of the system menu (resources loaded from nand) (with button highliter)
- add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back"
- add play count text to the banner frame window (can be disabled as up until now in the gui settings)
- add zoom in/out/scroll animations to banner grid and change into big frame window
- add loading gc banners from ISO and DVD
- add loading wii banners from DVD discs even if the game is not installed
- add favorite level setting to the game settings since it is no longer on the banner frame window
- add new settings section for banner settings
- add option to choose between disc window and banner window
- added back ehci module to support 2 usb drives and re-enabled the option
- add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet)
- exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators)
- add and fixed gui numpad for entering numbers of any kind
- add setting for tooltip delay time
- fix reload of cover image on game list when only 1 item is left after a change (e.g. sort)
- add use of old build in font for credits window because it doesnt look good with the system menu one
- fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1
- fixed bug where entering -1 (Use global) for cIOS was not possible in game settings
- many source cleanups

NOTE:
Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support.

[Image: 12988908.png]
04-01-2012 02:42 AM
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Shano56 Offline
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Posts: 46
Joined: Dec 2010
Post: #9
RE: Download USB Loader GX
Added R1156REUPLOAD:
Quote:r1156: - add banner/icon animation support for wii games / channels / gamecube
- add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner)
- add gamecube banner of system menu (not used right now since it sucks)
- add banner grid of the system menu (resources loaded from nand) (with button highliter)
- add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back"
- add play count text to the banner frame window (can be disabled as up until now in the gui settings)
- add zoom in/out/scroll animations to banner grid and change into big frame window
- add loading gc banners from ISO and DVD
- add loading wii banners from DVD discs even if the game is not installed
- add favorite level setting to the game settings since it is no longer on the banner frame window
- add new settings section for banner settings
- add option to choose between disc window and banner window
- added back ehci module to support 2 usb drives and re-enabled the option
- add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet)
- exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators)
- add and fixed gui numpad for entering numbers of any kind
- add setting for tooltip delay time
- fix reload of cover image on game list when only 1 item is left after a change (e.g. sort)
- add use of old build in font for credits window because it doesnt look good with the system menu one
- fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1
- fixed bug where entering -1 (Use global) for cIOS was not possible in game settings
- many source cleanups

NOTE:
Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support.

[Image: 12988908.png]
04-01-2012 03:23 AM
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Shano56 Offline
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Posts: 46
Joined: Dec 2010
Post: #10
RE: Download USB Loader GX
Added R1166:
Quote:Here is the changelog since R1165:
- add banner/icon animation support for wii games / channels / gamecube
- add custom banner for gamecube which loads the gamecube internal opening.bnr
information (it is much better than the generic one of the system menu) (big
thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the
banner)
- add gamecube banner of system menu (not used right now since it sucks)
- add banner grid of the system menu (resources loaded from nand) (with button
highliter)
- add big banner frame window of the system menu (resources loaded from nand).
the banner window has buttons "Settings" and "Start" by default. if parental
control is enabled the "Settings" button is replaced by "Back"
- add play count text to the banner frame window (can be disabled as up until
now in the gui settings)
- add zoom in/out/scroll animations to banner grid and change into big frame
window
- add loading gc banners from ISO and DVD
- add loading wii banners from DVD discs even if the game is not installed
- add favorite level setting to the game settings since it is no longer on the
banner frame window
- add new settings section for banner settings
- add option to choose between disc window and banner window
- added back ehci module to support 2 usb drives and re-enabled the option
- add option for 2 usb drives for d2x cIOS as well (will be supported in the
future, not yet)
- exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more
space for translators)
- add and fixed gui numpad for entering numbers of any kind
- add setting for tooltip delay time
- fix reload of cover image on game list when only 1 item is left after a change
(e.g. sort)
- add use of old build in font for credits window because it doesnt look good
with the system menu one
- fixed effect bug when scrolling buttons in the settings and the wiimote is
over button 1
- fixed bug where entering -1 (Use global) for cIOS was not possible in game
settings
- many source cleanups
- add bnr chace setting
- add DML configuration from the loader
- removed creation of temporary "boot.bin" file
- DML custom game paths.
Additionally i added support for following forms of paths:
1. configpath/gamepath/game.iso
2. configpath/gamepath/game.gcm
3. configpath/gamepath/GAMEID6.iso
4. configpath/gamepath/GAMEID6.gcm
Where gamepath can be anything you want inside the configure path in the
custom path settings.
I don't know if GCM files are allowed by DML but i just added support for it
just in case.
Changing path to USB is not blocked currently but games won't run from USB
just keep that in mind.
The "copy to SD before start" feature is not added yet. Listing the games
should work though
- DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as
GAMEID.gct (same as on wii)
- several DML internal configs are added as per game/global settings
- added load of last cheat configuration from GCT files
- added init of network into background thread so it is cancelable and has a
timeout
- added gc games copy from USB to SD on demand with choice menu to delete SD
games to make space, SD games path can be chosen seperately from main gc path.
all dupicate sd games are prefered then the main path to allow direct boot of
games that are already on sd. main path can be on USB or anywhere else.
- added gc disc dump functionality with multidisc, compress and align support
(thanks to FIX94 and Overjoy for their disc dump source on which this is based)
- added selection menu for gc multidisc which game to install
- fixed loading game ID when it can't be read from path for GC games and with
that loading the titles from GameTDB for them
- lots of string handling improvements (thanks to gerbilsoft for his patch)
- added gamecube banner cache loading (only loading) if available with
GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept
now ID3.bnr.
- added several progress bar cancel buttons on some missing progress windows
- improved calculation of progress speed. now it is always the last 15 secs
average instead of overall progress speed.
- added pulsing new icon on banner grid layout for new games
- added resize of widescreen screenshots to 768 width
- added mii extract on save game extract if the file does not yet exists
- added mii extractor and SYSCONF extractor that always extracts and overwrites
old files
- changed wifi gecko to UDP socket
- support for DML v1.2+

NOTE:
Banner animation support requires AHBPROT flag to be enabled. If you use old HBC
you should use our forwarder or update the HBC otherwise you wont have that
support.

I am hoping that now the themers and the translators can catch up with their
stuff for the next upcomming official release.

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05-08-2012 02:11 AM
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