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Super Spiffy Admin
Joined: Nov 2009
|11-21-2009 03:09 AM
Joined: Dec 2010
|10-12-2011 06:08 PM
Joined: Dec 2010
RE: Download USB Loader GX
Quote:Changes from R1120 - R1148
R1120: *Added nand extract feature. You can extract everything or enter a path to a
directory or file which to extract.
*Added cancel button to progress for extracting all saves or nand paths
R1121: Release Candidate 1:
*Changed everything from WiiTDB to GameTDB (using new host and name)
*Added quick switch between system font and old font (fixed memory leak in font
R1122: * Fixed url for wiitdb.zip
* Added possibility for network re-init (Wifi-Button in Homebrew Launcher).
Kills and re-inits network completely. Good for initialization failures.
* Release preparations
R1123: Tag of version 2.3
R1124: *Reverted fixed values of release version and redirected language files download
to trunk again
*Added delete of full cover on art work uninstall and game uninstall
*Added delete of CSettings object on compiling for another IOS than 249
R1125: *Update and fixed a few thins in libext2fs-wii. For changelog see
R1126: *Updated language files for v2.3 and current trunk revision
R1127: Searchengine changed: now find games, that hath the search string in it.
e.G. "SPOR" find "ea SPORts", "mario SPORts mix", "SPORe heros" and so on.
R1128: * added nand channel emulation (big thanks to TriiForce guys and Miigotu for
laying out the foundation)
* added direct list of emu nand channels without activating emu nand (for speed
* removed autoclose of search bar and changed the search engine to have both
* added setting for switching "Beginning" and "Content" search methods and a
quick switch button on search window
* added autocomplete if only one search character is available and more than one
* added seperate path and setting for emu nand channels/saves
* added caching of emu nand channel titles
* fixed a few alignment issues when activating emu nand (thanks daveboal)
* some minor clean ups
* add channels banner sounds
* remove unneeded game settings options on channels
R1129: *Added banner sounds for channels (emu and real nand)
R1130: *Fixed ocarina not loading the gct file.
*Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U)
*updated French, Japanese and Italian language.
R1131: * change makefile to allow using the portlibs folder for the ported libs
R1132: * minor optimization - make LIMIT not evaluate stuff like
"atoi(balbla+strlen(stuff))" 3 times
R1133: *Add boot without HDD connected (channel mode is fallback). Timeout of 20 secs
still comes up on start but you have now the chance to cancel it by pressing B
(with a message ;-))
*Optimized TMD loading. Removed unnecessary accesses to it.
*Fixed ocarina path loading for channels
*Optimized device shutdown before game/channel start
*A few code optimizations
R1134: - add check for the covers of the currently inserted disc to the cover
downloader (is checked with the other games in the list)
- fix booting wii discs when starting without a HDD (channel mode)
- add parental control option to block priiloader override on return to system
- add prompt asking for downloading new language files when trying to update and
no language files exist yet
- reduced amount of checks for inserted disc (now every 100ms)
- fixed booting gamecube games (datatype bug for mount method)
- fix winnertag for gamecube games
- add per game nand emu path setting
R1135: *fix reloading into another IOS before launch of game
*add loading of wii games / nand channels / emu nand channels in all
combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58
for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be
used individually but only one at a time. This is done because of some bugs in
the new ehci module which make some games unbootable. The ehcimodule is now
reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the
whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always
need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1
R1136: *added new feature to force aspec ratio on games/channels (global and per game
setting) (thx giantpune for help with disassemble)
*added refresh of partition size when activating wii games mode from none wii
*fixed playback of some BNS banner sounds
*moved every allocation used during or after apploader to mem2 (fixes some
memory overwrites problems by the apploader)
*improved detection of game partition when starting the loader without configs
*fixed remove of unused cached titles on wiitdb load
R1137: *added import of channel type on category import from GameTDB (VC-N64,
*added translations parse for rating descriptors (not used yet) and for genres.
requires one time update of wiitdb.xml for cache rebuild.
*fixed a few mem leaks in GameTDB parser
R1138: *removed necessary syncing of partition header on installation of games (fix for
the long wait on 100% game install)
*added init of the game partition uppon starting a game install without
previously having the "wii game mode"
*added cheat update button to redownload the cheat text file
*the partition size text is now only shown if the partition was initialized
*fix in return to patch (bug added with r1135). the old method of patching was
always used even on d2x.
*a few code cleanups
R1139: *removed buggy focus system completely (it was never working correct)
*added support to control screen pointer with gc pad or classic controller. you
are always able to control as long as the corresponding wii control does not
point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic
controller 1 can control pointer 1). a speed factor is added to the gui option.
need feedback about a proper default value, currently 15% (only tested gc pad on
*fix reinit of cheatcount on download of new file
*moved installation window to be on top of main window
*added game installation cancel
*added nand extract cancel
*added back extract of save feature for a real nand channels
*added auto position of progress window messages in vertical direction depending
of how many are used at the same time
R1140: [No log message]
R1141: *added nunchuck to control of virtual screen pointer and removed it from control
of list up/down scrolling and carousel
*fixed crash with 3D cover grabbing (old pointer method was still used)
*some clean up
R1142: *fix false loading of custom dip module on d2x cIOS / ISFS_Init and ISFS_DeInit
*changed install game function to call to be equal on + button and from the new
*fix for ocarina codes when using more than 255 codes (brawl+) (untested)
*fix crash in HDD settings when no HDD is initialized
*add complete remount on USB on WBFS_Reinit in case the drive was not in the wii
usb port on loader startup but inserted afterwards
R1143: *Added direct install/uninstall of wad titles to the emulation nand path in the
*removed source for wad installation to real nand completely
*apply of title rename to cached titles
*add listing of 00010004 titles on real nand
*add rename of internal used id of all HBC versions to JODI for GameTDB to find
*converted all ogg sounds from 44.1 khz to 48 khz
*some source cleanup/movement
R1144: *bugfix on variable update when installing wad (small cleanup right before
commit without test :\)
R1145: *Language update. (Dutch, French, German, Italian and Japanese)
R1146: *Fixed Save game extraction for channels. It will extract to EmuNand Channel
*Fixed Ocarina code downloading for Channels.
*Moved portlib reference in makefile to fix possible compiling errors.
(Thanks to Dimok for all those changes)
*Update French and Italian language.
R1147: *fixed reading game titles from disc header on fat32/ntfs/ext ( Issue 2034 )
*moved low mem and video setup for channels after loading the dol
(fixes/corrects video mode, little video flash on startup of channel and might
fix some other stuff. hopefully doesn't brake some channels)
*removed duplicate memory flush/patches
R1148: *added ability to boot main.dol directly for channels (real and emu). The
launcher method can be setup in the loader setting.
*added channel hooking (real and emu).
*proper catch of none existing cheats on server if file is not found
*added back channel nand emulation mode and per game nand emu settings for
channels (emulation mode can't be set to OFF for emu channels)
*improved handle of cached titles. (on first boot of this revision the cache
title file will be renewed)
*settings title, keyboard text and key color can be changed by themes now
*added optional background image for list/carousel/grid layouts. The files do
not actually exist in the loader. They are loaded if they exists otherwise the
default background image is used.See here for filenames:
*add flush of homebrew memory before launching app_booter
*change: if titles from wiitdb is not enabled the title will be read from game
disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can
still be used and is recommended in that case.
*added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT.
*fixed loading ocarina files from SD when doing nand emulation from SD
*fix port libs includes reference in Makefile
|01-14-2012 06:19 AM